
- #C++ engine for mac install#
- #C++ engine for mac full#
- #C++ engine for mac android#
- #C++ engine for mac code#
- #C++ engine for mac zip#
Generated: API binding files generated during the SWIG binding step.Runtime: The root-level folder of the API binding.Integration/Assets/Wwise/API: The main Integration files used in your application.Platform: The IDE solution or project, the source code, and platform-specific build scripts for the target platform.
#C++ engine for mac code#
#C++ engine for mac full#

#C++ engine for mac install#
The Wwise SDK for iOS, and a WWISESDK environment variable pointing to itīuild-essential ( sudo apt-get install build-essential) ANT_HOME should point to the Apache Ant root folder.
#C++ engine for mac android#
NDKROOT should point to the Android NDK root folder.ANDROID_NDK_HOME should point to the Android NDK root folder.ANDROID_HOME should point to the Android SDK root folder.The path to Unity project root should not contain any white spaces. The path to the Wwise SDK should not contain any white spaces. Python 3.9.x and up with Python executable folder in your system executable path.Īndroid SDK: Minimum API 14 for 32 bits, Minimum API 21 for 64 bits. Refer to Wwise SDK help (Section Reference Materials > Platform Requirements). See Release Notes - Wwise Unity Integration 2021.2232.Ĭompatible platform SDK for your target platform(s). See Unity QA - Long Term Support for the latest Unity versions.Ĭompatible Wwise SDK for your target platform(s). Requirements to build the Integration yourself: Platform During the build, you can monitor warnings, errors, or critical messages, if any, by reading the detailed log messages found in the Build Log.

If the build succeeds, the plug-ins and API binding under the API/Runtime/Plugin folder will be updated or created if none existed before.
#C++ engine for mac zip#
Locate the source zip for the platform you wish to build (if different from Windows or Mac).Locate the source zip for the operating system you are using (Windows or Mac), it is installed in your Unity project by the Launcher when you add the Wwise integration to it (the zip is post-fixed with _Src.zip).Install the Wwise SDK for the platforms you wish to build using the Wwise Launcher.


This should be done by a programmer who has some C++ knowledge. However, if you have the source code, you may want to customize it to integrate custom changes to the native sound engine or to modify the C++ code that interfaces with the sound engine. In most cases, it is unnecessary to rebuild the Integration plug-in. The Wwise-Unity integration is a thin layer of C# calling the native Wwise API.
